EVOLUTION PERFECTED ![]()
World of Warcraft came out and I was very excited. Luckily, I did not have any money at the time, so my family has not left for warmer emotional climes. There are support groups for those who have lost their significant others to massive multiplayer environment lovers. My wife has already informed me that she is not going to be one of them. After all, its all fun and games until someone loses a husband (or wife).
Up until I did the readings for sociology, I had never consciously considered video games from a sociological perspective. I say consciously, because on a basic level I was very intimidated by the on-line multiplayer environments. I probably had a right to be because my initial experiences were less than completely positive.
The first time I really wanted to participate in something of this nature was with the game Dungeon Siege. To boldly, and I am not jst splitting infinitives here, venture online would be exciting I thought. I had finished the single player story of the game and thought I had built a pretty impressive character. Since there was nothing left to explore on my own, I decided to take that leap into the unknown and new world of the on-line environment. I had a level 70 that looked pretty darn impressive in his magical glowing armor. I was welcomed at the entry at the by another player that was level 999 (as high as the counter goes) who saluted me with a sword thrust to the head,killing me in one stroke and then began to loot my hard-earned gear for rare items. He didn’t find anything he wanted, so he walked away to find the next poor slob.
This left me with a sour first impression. The perpetrator had obviously hacked the program as there is no way I knew to make my character’s head into a burning skull, and no way to get to level 999 without further skulduggery.
I later tried Magic the Gathering Online which had its own unique sociological environment. I never got into tournaments in this game which would have pitted my significant skills against people that were committed to their opponents. This was by necessity, as I we had just had a child and my wife was of the opinion that a video game had a lower priority than newborn poop. I was often annoyed when my opponents, who were apparently in a similar situation, left me hanging without explanation for minutes on end, or dropped offline altogether after I had invested the time in humiliating them.
I still remain reluctant to invest the time and emotional commitment to these types of games. The reading comparing EQ guilds to the mafia was apropos. I just don’t have the contacts to be initially successful. My time would be spent building on-line relationships to the point where I could compete.
I read a lovely sci-fi book series named Otherland that talked a lot about these on-line environments. The technology today is not quite up to this fantastic level of sophistication, but as a prediction for the future, it was very interesting. I was very excited and at the same time apprehensive about where the technology is going and the new types of social interaction it would engender.


